piątek, 2 lutego 2018

WZR 2.3 errata effects on Brotherhood

What happened to Brotherhood? Are changes compliant with errata-wide buffs to factions or has the nerfhammer hit them again?





-Stun is fixed, no longer can a stunned model continue to act as normal till it drops. It nerfs Dominic's rerolls a bit.

+++Guarded + Bodyguard changes give furies a big buff - they can now guard all characters and squad leaders up to 3" away.

Orientate can be used more than once a turn - this might be helpful to models that burned RES.

--Battle focus changes nerf Cleared Path a bit, especially on Gunslinger models like Big Bob - only one model will be hit with full force.

--Sentry changes nerf Inquisitors, no longer can they sentry and shoot/cast (to avoid fumbling).

+Short-ranged bursts got a slight buff, good for Visionaries.

+Grenades got a huge buff, good for Mortificators (though mostly unused).

Free slashes got fixed, no more Dominions of death.

It will be much easier to spot stalk markers.

-Dominion got nerfed a bit, can no longer be used to deny the enemy 1 action.

+Guiding Visions got boosted, squad's WP is no longer halved for the rest of the turn.

--Striking got nerfed, can no longer be effectively used by Valkyries.

+Spear Strike got boosted, model positioning becomes less importan.

--Crenshaw and Mortificators got nerfed, cannot assassinate enemy vehicles.

++Reprimand got a buff, we can start using it.

+Dominic is cheaper, his real cost dropped to 150, same as Valpurgius. Which means - still a lot.

+++Laura got Preemptive Strike and in missions without RD - Flank. Some bonuses to Valkyries let them create a more effective thematic list. Still the weakest CC-oriented hero in the game.

+Witch Hunter now can infiltrate one unit of Troopers. They'd better use it well, because this ability costs a lot.

+Crenshaw dropped in points again, but still not at Shiryo-X level and still much more expensive than shooty heroes.

-Gaetano got nerfed, basically he now has Battle Chant for twice as much and with severe drawbacks.

--Roberto got a slight nerf, can no longer protect Judicators. With guarded rule changes he can't guard them as well.

+Crucifiers dropped in points.

+Troopers won't leave barracks without an Inquisitor commander, unless they are a min. squad with shields.

-Holy sentinels got nerfed, no point in fielding more than one unit.

++-Valkyries got more deployment options and more armour. Yet orientation fix cost them 5+ RES.

-----Visionaries got nerfed, I mean fixed.

+Judicators got a bit cheaper. A good choice for newbies with a BH Starter set.

Icaruses got Gunslinger which doesn't really help a 230 pts ROA6 model.

+Vikare got chaper and gained Gunslinger but it's still more vulnerable than a 70 pts Dragonrider.

Other changes conrern Doomtroopers and Bodyguards.
Bob and Harland more expensive.
The rest is either better or less expensive.


Final result? 20 pluses to 20 minuses, it's a draw!

Well, that was very synthetic. What will be the real changes?
- less Visionaries, with a different set of supporters
- less Holy Sentinels, probably no more than 1 unit per army (another unique entry?)
- more Furies
- more diversity in the army
- more diversity among Doomtroopers
- more shooting
- less effective tricks and special attacks

Generally Brotherhood got weaker (well, doubly if we consider factions to be mostly boosted) and new strategies need to be developed. 

BTW NO CHANGES TO EQUIPMENT. We can still use books at any time and without any limits.

There is also a serious error in the second sentence of the errata that would make Dominion extra overpowered, but I hope it gets fixed.

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